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INTRODUCTION:
Ambush Blitz are very fast and simple WWII
rules that can be played over a hex grid or contiguous templates.
This is a combined arms game focused on the infantry, the "Queen
of Battle". That was the reality during WWII, where heavy armor
could provide a lot of firepower but was of little strategical meaning
unless adequately supported by infantry.
The rules were developed with 1/144 miniatures because these fit very
well within our 10cm hexes (edge to edge) and are currently the best
compromise between aesthetics and size. The now relatively easy to find
high quality models will allow most to start a project with ready to
play armored fighting vehicles, rather than with a pile of bare metal.
Good quality and fair priced metal kits are also
available, which are very useful either to those that prefer to paint
their own models, or just to help filling gaps in your army.
As with most rules, any figure scale or size can be used with minimal
or no adaptation.
The use of hexes or templates dispenses with measurements, virtually
eliminates dubious situations, increases game speed and - most importantly
- allows players to concentrate on the overall strategy rather than
on technical details.
BASE SIZES:
As the game is played on hexes or templates
base sizes are irrelevant. Nonetheless some basing recommendations are
included:
Infantry bases - 3 figures on a 2,5x2,5cm square.
HQ bases - a rectangle with 3 to 4cm sides. The
GHQ: a rectangle with 4 to 5cm sides.
Vehicles and tanks - mostly used unbased, but may be based as required.
Infantry platoon (mechanized) ---
--------------- German HQ (1939/40)
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UNITS and ORGANIZATION:
The basic unit in the game is a 3 stand infantry
platoon; this means that most weapons included in a platoon have their
effects factored in. No need to bother about details like the position
of a LMG or PIAT. A company (Coy) is composed of 3 platoons.
Most vehicle and tank units are of 3 models, or 2 heavy tanks.
The on paper organization mean as little to the game as it did to spearhead
units in the field, those that are represented within the rules. Yet
there is a concern to keep proper proportions: for example late war
Allies need to field more Sherman 75mm units than 76mm or Firefly Shermans.
Scenarios will provide clear directions on the number and type of forces
to use.
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